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质量效应3官方对于结局的解释

来源: 乐游日期:2012/3/20 15:45:37

前不久国外的一些玩家集体对质量效应3的制作方提出了抗议,要求对质量效应3的结局进行修改。从此可见玩家们对于质量效应3的解决有多么不满,这里我们为你分享经过翻译后的官方声明与解释。

下面是翻译出来的内容

最近有很多关于质量效应3结局的讨论和辩论,所以我想在这里与大家分享我的观点。我会避免明显的剧透,但我还是建议阅读此文之前先自己体验完成游戏。

质量效应在过去8年来,对我们的团队来说,一直是用爱来完成的作品;对我们创造的角色的爱,对游戏的爱,以及对支持我们的fans的爱(再肉麻点怎么样)。对我们还有你们来说,质量效应3不仅作为一个伟大的游戏,更作为给从2007年起身为玩家的你经历的无数故事和抉择(可惜最后没什么影响)盖棺定论的一作,承载了很多的期望。所以,我们把质量效应3设计成了一系列关键情节和故事的结局,通过各个高超场景告诉你你的行动的后果。然后,你在心中铭记着这些后果,完成你最后的旅程。

我们始终坚持,游戏里冲突的规模和其牺牲的基本主题,会导致一个苦乐参半的结局——否则将会背叛谢泼德(gg机翻的斜坡,囧)在前进的道路上不得不作出的痛苦决定。尽管如此,我们希望让玩家有机会体验一个鼓舞人心和令人振奋的结局;一个你面对为了求生而进行的无望斗争的故事,我们把最后展现的景象,看作是以牺牲和反思来换取胜利和希望。

以下一段略(大意是也有很满意的反应,受到过纽约时报,还有谁谁的称赞等)

但我们也认识到一些我们最热情的fans需要更多的结论,更多的答案,更多的时间来告别他们的故事,这些意见都同样很正当。像这样的玩家反馈一直是这一系列开发中的重要组成部分。

我对这个团队所完成的感到非常自豪,从ME宇宙的第一个艺术概念,到质量效应3的最后时刻。但我们并非是仅靠自己完成的。在整个系列发展的过程中,质量效应一直是开发团队和我们的fans之间的共同体验,不只是玩游戏的共同体验,还包括他们在设计和开发中的体验。 对Garrus和Tali的满溢的爱,使他们成为了质量效应2里的可推倒对象之一。对一个更深层次的RPG系统的要求,导致了质量效应3一个关键的设计变更。您的反馈一直要紧。质量效应是一个开发者和玩家之间的合作,我们将继续倾听。

那么,我们该何去何从?纵观明年,我们将通过开发新的内容继续支持质量效应3。我们会继续倾听,因为你的见解和建设性的反馈意见将有助于确定那些内容应该是什么。这不是指挥官Shepard的最后一个故事。

我们期待您与我们一起努力塑造质量效应三部曲故事的剩余体验过程中的继续支持和参与。

感谢你与我们的一路同行。

Casey Hudson

然后是原文

There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my  perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.  

For the last eight years, Mass Effect  has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us.  For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions.  You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way.  Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, toPenny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.   

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3.  But we didn't do it on our own.  Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them.  An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2.  A request for deeper RPG systems led to key design changes in Mass Effect 3.  Your feedback has always mattered.  Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new  content.  And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.  

We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

Thanks for taking this journey with us.  

Casey Hudson

质量效应3免安装中文汉化版

中文10.49G12-03-23

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