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《捉鬼敢死队》选项设置+特殊场景+ FPS不稳定解决办法详解

来源: 乐游日期:2011/1/26 13:49:06

捉鬼敢死队》选项设置+特殊场景+ FPS不稳定解决办法详解

进入选项设置后卡/慢/ loading时间异常解决办法

: Using nvidia's official updated driver (I normally used modded drivers)

2: Updating my vista to SP2

After doing that I was able to play the game on max settings and 1920x1200 resolution no lag XD

Geforce 8800m GTS 512mb

2.4ghz Duo

4gb ram

Vista

ect

翻译如下:

1.使用Nvidia正式版的驱动程式(作者原本都使用修改版)

2.假如使用的作业系统是Vista,升级到SP2

做了以上调整,他可以非常顺畅的在1920x1200的分辨率下玩这游戏不会卡

特殊场景卡/慢/ FPS不稳定解决办法

原文内容:

I think I just figured out something that might interest some of you having frame rate issues. I have a Nvidia chipset on this particular PC, but ATI should be similar if this problem is also found on ATI cards.

I went into my Nvidia Control panel to try and figure out what's going on in this game. I saw ran a log in the background and noticed some strange CPU and GPU things going on, so I started looking around in my setting for what might be causing this issue. I know the game uses a lot of breakable objects and some physics, so I figured it was a combination CPU use and a bottleneck on the GPU side with the sync'd to 30hz/60hz

Anyway - Try the following if you are getting jerky frame rates in specific zones.

- Go into you vidcard control panel and see if you can create profiles for each game.

- Create a profile for Ghostbusters

- I turned off Multiple Monitor and put Single only.

- Turn on Triple Buffers to smooth out FPS lock.

** Now here's the big setting that made the game run MUCH better **

- Look in the main control panel area for PhysX Acceleration. Disable this setting. Sadly, you can't save per game this setting from the looks of it.

- Start GB and you should notice that the game runs fluid even in the areas where FPS was dropping to single-digits.

Hope this helps you guys out there!

在此翻译重点解决方法:

打开Nvidia控制面板,假如有使用多个显示器,请设定只使用单一显示器

看一下抓鬼特攻队有没有在程式设定里面(Nvidia控制面板-->进阶设定-->管理3d设定-->程式设定)

没有的话,请建立一个抓鬼特攻队的程式设定(预设应该已经有了)

将三重缓冲选项开启(预设应该是开启的)

重点是到PhysX组态设定将PhysX选项关闭

设定结束,启动抓鬼特攻队,将会发现游戏进行的很顺畅,就算到了FPS数字会降到单位数的场景,还是依然很流畅!

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